Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-02-2006 , 03:07 AM
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My 3D Weapons .. ww2 Automatic, RPG, Mac 11's

it's not finished yet

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Last edited by WH33LS; 10-03-2006 at 10:21 PM.
# 2 28-02-2006 , 03:09 AM
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2

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# 3 02-03-2006 , 07:14 PM
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here it is since then

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# 4 02-03-2006 , 07:19 PM
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nice effort!! user added image ure getting much better some good details in there, the pic quality is a bit low though u using photoshop?

# 5 02-03-2006 , 07:21 PM
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nah i just took a quick test render from maya itself .. still need to tweak some stuff and get it textured before i get into quality of pics and stuff

# 6 02-03-2006 , 07:58 PM
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nice details...


but some of the faces look strange... looks like you have problems with the normals...


try tweaking with the "normals - tools"

edit polygons --> normals


mfg


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# 7 02-03-2006 , 08:22 PM
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think u can circle those sections? i'm not really sure what you mean

# 8 03-03-2006 , 01:14 AM
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I think the guns come across as a bit too round. Perhaps hardening the normals as suggested would rectify that. I do like the render with all of the other guns, it really brings out the detail you've gone into.

# 9 03-03-2006 , 05:56 AM
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the gun itself is pieces.. by combining all the pieces as 1 .. then hardening all the normals this way .. would it work?

i havn't been using maya for a long time .. i never used normals before or know how they work. etc .. so if anyone could give a real quick explanation , that would be great user added image

thanks

oh .. and which sections do you thnik look rounded?? like the Butt of the gun (shoulder rest) and maybet he ammo clip


Last edited by WH33LS; 03-03-2006 at 06:08 AM.
# 10 03-03-2006 , 07:51 AM
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try this:

select one of the magazines an then: edit polygons --> normals --> set to face or soften/harden


something about normals and what you can do with 'em:
https://highend3d.com/maya/tutorials/texturing/229.html

especially about normal mapping, but they explain also what normals are...

lg


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# 11 03-03-2006 , 08:37 AM
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cool, thanks a lot user added image

# 12 04-03-2006 , 11:41 AM
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is unwrapping the gun's into UV maps to import into photoshop to texture

is this a difficult process?

or is this a noob question.. lol either way i dunno how to do it

i seen the texture tutorial on here .. looks easy enough,, but it dosn't show how to unwrap the model,, now what i mean?

# 13 04-03-2006 , 02:54 PM
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you can start with a simple geometrie and:

(1) Window --> UV Texture Editor
(2) Select your polygon model
(3) Polygon UVs --> automatic mapping
(4) Polygons --> UV Snapshot

to understand the process, but mtmckinley has a nice video tutorial about uv-texturing:

https://www.mtmckinley.net/

--> tutorials --> UV Mapping for Polygon Texturing

i also learned Polygon texturing with his tutorial... THX mtmckinley user added image user added image


keep in mind, that maya 7 has its uv mapping tools in a seperate drop down menu (Polygon UVs)


lg

show us a render with your "new normals"


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# 14 04-03-2006 , 02:59 PM
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thanks .. i'll give it a try in a bit .. and post some images in a bit .. i'm currently working on a RPG-7

yeh i know it's a bad habit to start other models.. but i was thinking about the RPG-7 to much .. had to do it

# 15 04-03-2006 , 06:02 PM
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so far .. RPG-7

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