Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-01-2007 , 02:49 PM
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chevrolet monte carlo (1986)

Hi every one.

I want to model chevrolet monte carlo.

This is first step for modeling this car.

user added image


Last edited by einollahia; 29-01-2007 at 01:56 AM.
# 2 27-01-2007 , 03:32 PM
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Nice, Love older cars. Good choice aswell, most people go for the overdone 69 Corvettes and such.

Looks very well so far i dont see any major problems, cant wait to see how it comes out.


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# 3 27-01-2007 , 04:41 PM
Acid44
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looks cool man im not a fan of older cars but thats a good start id say though to go to polygons menu and quadrangulate it
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# 4 28-01-2007 , 05:18 PM
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Looking good so far, can't wait to see it when it's done

Originally posted by acid44
go to polygons menu and quadrangulate it
[/B]

For future references, what does that do?

# 5 28-01-2007 , 07:54 PM
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Kinda what it says on the tin... it tries to turn the mesh into all quads.

Interesting choice of motor! Go for it. user added image

# 6 29-01-2007 , 01:46 AM
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Thanks all for your comments.


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Last edited by einollahia; 29-01-2007 at 01:59 AM.
# 7 29-01-2007 , 01:47 AM
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Last edited by einollahia; 29-01-2007 at 01:52 AM.
# 8 29-01-2007 , 01:48 AM
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user added image
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# 9 29-01-2007 , 05:11 AM
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Looking nice.. though...
i'm thinkign teh edges are just a bit too soft for an 0's monte carlo personally.. Love them, and grand nationals of the same era.. but the edges are alot harder on the front end of tha tcar..
G


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# 10 29-01-2007 , 12:52 PM
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looks sweet so far

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