Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-03-2007 , 09:00 PM
Subscriber
Join Date: Dec 2006
Posts: 72

Trax editor

I've made a character. He's rigged.

I then created another file and used it as a reference and created a walk cycle. In that file was a character set split as 'fred' and then the subsets of arms, legs and upper_body.

I then made that into a clip and export it.

I've then made a new file and used the character as a reference and imported the walk cycle clip into the file. Before importing the file, I make what I believe to be the EXACT same character set.

One problem. After importing the clip, he's become extremely deformed. He's not looking correctly, yet alone moving correctly.

I've tried making all the clips relative and nothing and i've tried making them all absolute, again - nothing.

I've looked at character remapping, but I can load my character set, but I don't know how to load the clip.

I really don't understand what's goin' on. Can anyone help?

Thanks

James

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads