Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
1. Up the quality settings to production quality in the render globals.
2. Render as an iff and then click the z-depth box, you can then access it in fcheck. get the iff plugin from https://www.highend2d.com/shake/tools/?section=NT to allow you to read iff files in photoshop.
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