Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 29-06-2003 , 12:50 AM
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Ah I see. I've saved the images as a targa sequence but I have no idea how to sequence them in After Effects. Can you list the steps please? user added image


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# 17 29-06-2003 , 12:53 AM
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we have a video going over this process using a freebie program called Video Mach. The video is a freebie, too, in the Free Training section. Check for the Render Globals vid.

# 18 29-06-2003 , 01:22 AM
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Thanks Mike! I just watched the video and grabbed Video Mach!

Man that saves me the time of heading to the PC lab on campus!
Thanks again everyone!


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# 19 29-06-2003 , 02:05 AM
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That's what we are all here for m8!

Good luck!


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# 20 29-06-2003 , 04:06 PM
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Particle starfield

Okay here we go! Here is the result of this little experiment. I really liked the way it turned out. If you have any thoughts please feel free to post them. user added image

Now to do the rest of the scene user added image

Attached Files
File Type: zip starfield.zip (1.67 MB, 206 views)

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# 21 29-06-2003 , 04:45 PM
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Nice work, GK! I think the latter part of the animation (front-view flythrough) looks pretty wicked! Just for kicks, if you want to see another way of doing a similar thing, check out this thread:

Starfield

There's a short animated fly-through animation there that I did using paintFX and motion blur. You don't get the long streaks but it works fairly nice for compositing motion through a starfield. Afterwards, I experimented with making a "spaceship-styled" window with alpha channels and composited the fly-through with After Effects. Don't have it anymore but it worked well. user added image


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# 22 29-06-2003 , 06:18 PM
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Nitro, I totaly forgot about that thread dude!

Thanks for the tips m8!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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