Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-11-2012 , 04:17 PM
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Join Date: Nov 2012
Posts: 2

human ik controller-effector moves despite being pinned

hi,

i created a skeleton and controls for it in the human ik.
then i pinned the rotation and translation of the Ctrl_LeftWirstEffector and the Ctrl_HipsEffector.
now when moving and rotaing the Ctrl_LeftShoulderEffector the Ctrl_LeftWirstEffector moves too a little.

why is this happening and how can i prevent a controller being moved by its parents?

# 2 05-11-2012 , 12:55 AM
Registered User
Join Date: Nov 2012
Posts: 2
ok, i had to set "ik blend t" to 1.
but now i'm wondering what is the "pull" control for? i can't find it in the manual.

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