Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 11-11-2007 , 10:44 PM
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No criticism from me looks stunning. Would love to see a render with the screen on though and the game playing.

Keep up the great work

# 32 13-11-2007 , 08:48 PM
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Have been "digitally restoring" the textures. I'm done with the control panel. Gonna do the other ones too as they aren't really top notch.

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# 33 13-11-2007 , 09:01 PM
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Wow, that looks pretty cool! What was your process of doing that? user added image

# 34 13-11-2007 , 09:03 PM
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Handdrawing basically.... so it takes a while.

# 35 13-11-2007 , 09:22 PM
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Originally posted by DJbLAZER
Handdrawing basically.... so it takes a while.

What program did you use? Illustrator?

# 36 14-11-2007 , 04:40 AM
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No, Photoshop. Although it would be more correct to use a vector drawing app in this case it would take even longer time.

# 37 18-11-2007 , 04:07 PM
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Here's the marquee at night. I'ts a pretty complicated solution. The material is a plastic-ish one with SSS and behind that is a light that shines through the plastic. I'm not exactly sure about all the settings, but it's a start anyway.

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# 38 18-11-2007 , 09:20 PM
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Wow, very good Modeling!
The Rendered Frame looks awesome!

But whats about the illumination?
I see 3 planes wich seems to be the light source, right?
What for a kind of light it is?
I think this method is for smooth, constant illumination!
Could anydudeuser added image explain the method of that interisting stuff? :attn:

# 39 19-11-2007 , 01:13 AM
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i can never get SSS to work through maya. it never seems to effect the object no matter what...

anyway, i love it!
:bow:


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# 40 19-11-2007 , 02:10 AM
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Very nice dude user added image


A great mod for Jedi academy www.moviebattles.com

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# 41 19-11-2007 , 06:03 AM
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yeah - great job - this is coming together nice! user added image

# 42 19-11-2007 , 03:51 PM
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Awsome work DJbLAZER! You gonna do a Pac-Man next?

# 43 20-11-2007 , 05:27 AM
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Maybe you can come see us on the farm to cut down on the render time.


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# 44 20-11-2007 , 06:35 AM
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You have a render farm? With my new computer I have no problems with render times though, but thanks for the offer.

# 45 21-06-2008 , 08:22 PM
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I just learned how to do the screen, so here's a new render.

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