Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-12-2002 , 07:05 PM
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Macross and valkyrie

Here is the end product of the Macross and Valkyrie models I did.

C&C most welcome

Have a happy new year! :banana: user added image


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# 2 29-12-2002 , 07:48 PM
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nice mate, might wanna bump the surface a touch just to give it more of an "in use" ship, looks a little to smooth in places. Also maybe a little glow behind the other ships user added image

looking good though mate!

# 3 31-12-2002 , 10:48 PM
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Thank's Kev. Problem is though is that I'm not sure what I should map to the surface. I was thinking a solid Fractal but I think that would make it look too pitted a beat up. Any suggestions?


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# 4 31-12-2002 , 11:04 PM
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How about a bump map with a few suttle bumps and scratches.:p


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# 5 04-01-2003 , 11:59 PM
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Thanks 3dJoe and Kevin for your advice. I used a brownian bump map and futzed with it a little. It looks better. I'll try and post it here shortly.


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# 6 07-01-2003 , 05:06 PM
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Okay I gave the Valk's a little more flame and I added the brownian map so it doesn't look so smooth. Thanks for your advice guys.


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# 7 07-01-2003 , 05:06 PM
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Sorry I hit the button twice... user added image


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# 8 07-01-2003 , 06:53 PM
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YUP that is it Great job:banana:


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# 9 07-01-2003 , 07:13 PM
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a lot better mate...a lot better! good job and good to see a man take advice and use it well!!

nice job

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