Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-12-2008 , 10:52 PM
Registered User
Join Date: Nov 2008
Posts: 68

help!

I'm having a hard time figuring out Curves as I can't make a pointed edge. I'm trying to trace the picture below but can only get curved... well.. curves.. is there any way to make them pointy? Thanks!

Attached Thumbnails

https://www.stevenpalomino.com
# 2 08-12-2008 , 11:25 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You could changet teh type of curve to a 1 linear, but thats going to be very linear, or click on the pointed parts, then press CTRL + V (snap to points) and click on the point again and possibly again to make 3 points on the same spot then go to the next part. That should keep a nice point but keep the smoothness of the curve.


"No pressure, no diamonds" Thomas Carlyle
# 3 09-12-2008 , 01:41 AM
Registered User
Join Date: Nov 2008
Posts: 68
So there is no such thing as the handles like the picture below? That'd be a lot easier:S

user added image


https://www.stevenpalomino.com
# 4 09-12-2008 , 02:06 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
No as thats not the way NRUBS curves actually work.


"No pressure, no diamonds" Thomas Carlyle
# 5 09-12-2008 , 02:11 AM
Registered User
Join Date: Nov 2008
Posts: 68
Is there any other type of curves that work that way in Maya?


https://www.stevenpalomino.com
# 6 09-12-2008 , 02:20 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
No, unless you want to import the curves generated in illustrator into maya. But you cant edit them int that way.

Its not that hard at all just to add the extra points.


Oh yeah ther eare curves that work that way, there in the graph editor, tangent cuves, thought thre not for modeling with, just for animation.


"No pressure, no diamonds" Thomas Carlyle
# 7 09-12-2008 , 03:00 AM
Subscriber
Join Date: Apr 2008
Location: England
Posts: 13
As gster said, just add more points. More points = more control. I made this incredibly quickly with a nurbs circle that had 15 control vertices. You could probably shave a couple of them off and make it nicer if you spent a bit more time on it.

:Edit: Dang, forgot my pic:

https://img380.imageshack.us/img380/5...bspointgk6.jpg

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off