Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-09-2014 , 01:29 AM
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Pine Tree modelling

I have limited experience with paint effects in Maya and now some friends want me to create a winter scene, with very little time to create one and have it finished by the time we hit the winter season I better start now.

So is there a tutorial somewhere on how to create pine trees in maya, I've googled for one but couldn't find any, so any help and tips would be appreciated

# 2 18-09-2014 , 08:09 AM
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If you go to maya window/general editor/visor then go down to trees there are some examples of pines in there................dave




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# 3 18-09-2014 , 09:14 PM
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Thannk you I will look into that

I just looked into it, those are paint effects, I don't have a lot of experience with them, when I move around with branches etc, I dont quite get it to look like a pine tree


Last edited by WarHammerDK; 18-09-2014 at 09:17 PM.
# 4 20-09-2014 , 09:43 PM
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xfrog plugin has some sulotions, i havent tried the xfrog plugin for maya, but for cinema 4d its pretty straight forward, add 1 branch, change attributes on it, add new set of branches that will grow from the first branch, and work your way through it like that


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# 5 21-09-2014 , 01:35 PM
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There's a tutorial here on Paint FX for environments, which is modular and whereas it's not specifically pine trees you should be able to make any sort of trees you want after following it. It's quite long, so if you started now you'd probably be finished before Christmas. The forest in this shot was made using the same techniques.

https://simplymaya.com/autodesk-maya-...ts/?tut_id=350

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# 6 22-09-2014 , 03:01 AM
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Thanx I will look into that

# 7 23-09-2014 , 08:49 PM
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While i'm at it, tinsel's, I found out how to make them in 3DS Max, but since i'm unfamiliar with it and don't own it, i'm looking for ways to create it in maya, anyone got any ideas on how to make it or know of a tutorial somewhere?

# 8 24-09-2014 , 01:04 PM
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Could you show what sort of tinsel you are talking about................dave




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# 9 24-09-2014 , 05:31 PM
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Yes of course, it's this type of tinsel I was thinking about

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Last edited by WarHammerDK; 24-09-2014 at 10:56 PM.
# 10 25-09-2014 , 09:27 AM
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I tried a few things but this looked the best, basically I created a poly helix with a lot of curls deleted the inner polys then applied fur (grass), then all I did to the fur was change the tip width to the same as the base width. I will leave the colour up to you. If any one has any better ways please show.................dave

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# 11 25-09-2014 , 10:34 AM
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Looks good dave.

You've just given me an idea.
I've been making some scenes with grass in but just using
a basic grass shader as havnt wanted to use expensive paint effects grass....
But I'd forgotten about the grass fur preset.

Is it expensive to render? Will it render in mental ray?




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# 12 25-09-2014 , 11:23 AM
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Hi Ben
It will render in mentalray on draft, expensive?................dave




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# 13 25-09-2014 , 11:28 AM
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Hiya..

On draft?

Expensive as in, is it heavy to render? At 5 seconds for that frame it looks quite cheap (quick)

I'd be looking at like an average gardens worth of grass.... I'll have to run some tests.

Sorry for the brief thread hijack warhammer...




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Last edited by ben hobden; 25-09-2014 at 11:31 AM.
# 14 25-09-2014 , 12:40 PM
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Quality settings draft, sorry ben was not questioning expensive was saying I did not know, I would look into using proxies..............dave

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Last edited by daverave; 25-09-2014 at 06:51 PM.
# 15 25-09-2014 , 01:48 PM
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Yeah, I keep meaning to look into proxies.... I've been put off as last time I tried to learn how to use them they didn't work for me. Should seek out a decent tut for using them.

The fur should work for purposes in the mean time...

Cheers Dave




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