Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-02-2004 , 07:57 PM
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image help.

how do I use an image after I have imported it? its a gif. I kno gif may not be the best for maya but i needed it to be transparent. let me kno what i should do.


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# 2 14-02-2004 , 08:02 PM
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your best bet for a transparency is to use a tiff with an alpha channel.

assign a shader- in the color channel choose file and select the desired image.

# 3 15-02-2004 , 05:18 AM
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where do I go to assign a shader? im using Maya 4.5 and im new at this. only been using it for like 1 week.


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# 4 15-02-2004 , 06:35 AM
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# 5 16-02-2004 , 02:31 AM
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thank you


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# 6 16-02-2004 , 02:59 AM
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no problemo!

how are you fairing? any screenshots we can see?

# 7 16-02-2004 , 07:10 PM
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Onces I am in Lambert, I right-click Color and it takes me to "Create Render Node". I can see some textures and stuff, but I dont see my picture? Is there a library in Maya where imported stuff gets stored?

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# 8 16-02-2004 , 07:25 PM
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in the color channel click on the checkerboard box- a window will popup choose "file" your shader window will open- next to the blank box that says "filename" there is a folder icon. click that and browse for your image file...

if you are applying it to that geometry you will first have to uv map it

# 9 16-02-2004 , 07:58 PM
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Hit F1 and read up on the Hypershade. That's where you create all your shaders.


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# 10 17-02-2004 , 04:43 PM
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Hey Howard,
I don't know if you tried this, but when I turned off all the fancy graphic interface stuff for XP and set it to the W2K look my computer is now almost twice as fast.

I thought I'd throw that in there after seeing your screenshot, even though it's unrelated.

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