This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks again Bro. I wish I did but this was a paying client that I had to wait for approval before I could post anything. I got the project before the release of the car so I had so sign an NDA. It sucks when you are excited about a project and like the way it is coming out but cannot talk to anyone or show anything to anyone. I cannot complain though about doing what I love for a living. The weird part about this project was that the first car I ever built was a Jeep, which is what I drive. The second was this one which is what my Ex-wife drives. It was for mazda which her dad was the Werstern Region vice president of. This was also the first major client I did work for. Talk about life doing weird things to you.
tariqrf The tires are a blin material in a way. They are just bump mapped and have a real low spec around the contact area and tread. I will post the shaders later. It was actully rendered in max since that was the program they wanted the file. I like modeling in Maya though. I used an HDRI for the renders so that is why the chrome came out like that. It is a white blin with med refelectivity. Later I will simulate it in Maya and get back to you. The programs are all the same. I used mental ray to render which is almost the same in either program. I do not like MAX but it was not up to me. You have to love filmbox.