Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-12-2007 , 11:48 PM
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1st model for a long time.

hello, gonna make a bathroom scene, infront of a mirror, me thinks.
started with a razor, will be going for high detail models.
heres 1st pic started with a cube, and im just roughing out the basic shape and contours,

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# 2 17-12-2007 , 03:03 AM
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looks like a good start user added image

# 3 17-12-2007 , 03:30 AM
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Looks like a razor... nothing much more to add!

I look forward to seeing this scene progress!

What made you start with the props, and not the actual scene itself???


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# 4 17-12-2007 , 02:44 PM
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user added image as i havnt used maya for so long thought this was best way to familiarise myself, like arran has done in his scene ill model a few items then start on the scene,
the bathroom will only really be visable through the mirror, with DOF.


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# 5 17-12-2007 , 03:02 PM
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Looking forward to seeing the finished product

# 6 17-12-2007 , 03:14 PM
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cheers me too heh!
here's some slow progress, all models will be polys no sub d's


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# 7 17-12-2007 , 03:15 PM
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cheap little test render

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# 8 17-12-2007 , 03:17 PM
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needs some more work around the handle more rounder id say.


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# 9 17-12-2007 , 07:20 PM
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tad more looking a bit better is the shape.

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# 10 17-12-2007 , 09:05 PM
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more user added image

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# 11 17-12-2007 , 10:47 PM
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cool - looking good. user added image

# 12 18-12-2007 , 10:46 AM
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cheers arran
here's some more
still got the grip to model onto the handle.
gonaa start on the razor blade for now.

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# 13 18-12-2007 , 01:31 PM
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just about done the razor, need to add he rubber parts and a bit more detail to the back.
loking more like a razor now though.
Still on the cheap renders.
user added image

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# 14 18-12-2007 , 03:29 PM
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couple more renders
gonna start the textures and a bit more shape tweaking.

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# 15 18-12-2007 , 03:31 PM
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and the otheruser added image

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