Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 211 15-12-2007 , 12:48 AM
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Wow, theres some impressive work in this monster of a thread user added image

I really like the Renders, and your texturing is really good too. I not sure if i would have it in me to model an entire Room full of objects. user added image

Nice work! user added image


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# 212 15-12-2007 , 01:08 AM
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hey thanks mayaniac - yeah - it's proved to be a bit of a headache. user added image I started this project to practice texturing so it's good to get some positive feedback. user added image

# 213 15-12-2007 , 02:31 PM
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yeah, wel i think you've nailed it! how are you doing your textures? you painting textures in photoshop, of njust using some complex shaders?


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# 214 15-12-2007 , 04:38 PM
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thanks wod - yeah - most of the textures were painted in photoshop - some of them (like the keyboards and chair) were started as procedurals and then converted to file textures to continue working on. the fly was a bit more complicated - i posted one of his shaders a couple of pages back.

# 215 15-12-2007 , 09:45 PM
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finished modeling the printer...

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# 216 16-12-2007 , 11:16 PM
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looking really nice arran mate user added image
renders look very very nice


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# 217 17-12-2007 , 03:01 AM
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Magicsy!!! long time mate - great to see you back! user added image user added image

# 218 17-12-2007 , 03:37 AM
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As Zbrushiac sounds stupid!
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Looking good Arran!

I'm looking forward to seeing this textured user added image

user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 219 17-12-2007 , 02:46 PM
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cheers arran user added image ive popped on everynow and then and u have come on really well!!!
really like your renders, very lifelike!


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# 220 17-12-2007 , 03:21 PM
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# 221 18-12-2007 , 03:36 PM
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have been modeling this workstation. keeping it fairly low poly as it will be under the desk...

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# 222 18-12-2007 , 04:23 PM
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good work is the circle thing boolean op.?


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# 223 19-12-2007 , 03:06 PM
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no - i tend to stay clear of booleans - it's just a modified cylinder with the vertices of the main body snapped to its edges. i then deleted the faces it covers to make a hole.

# 224 19-12-2007 , 03:15 PM
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here's a close up of the area with the cylinder moved to the side. probably a bit over the top...user added image

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# 225 25-12-2007 , 03:42 AM
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some boxes...

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