Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-07-2009 , 09:11 PM
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Help with particles and collisions?

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I make the particles collide with the glass object, but they still go through it to an extent... im using blobby surface particles and a polygon with mia material

# 2 01-07-2009 , 09:27 PM
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Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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# 3 02-07-2009 , 12:22 AM
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Originally posted by ragecgi
There is now a better way to do Interparticle Collisions, pouring liquids, etc...
Use nParticles.
Check this tutorial by Duncan Brimsmead, one of the developers of Maya Fluids & the Nucleus system etc.

https://area.autodesk.com/blogs/dunca...ith_nparticles


...otherwise, fluids are the way to go.

///////

Just FYI:
The OLD outdated "pre-fluids" way was to do this:
https://www.highend3d.com/maya/tutori...cs_fx/213.html

I tried some things in the tutorial, but i still have the same effect.. is there an attribute that prevents the edges of a particle from penetrating the object its colliding with? while at the same time colliding with that object? my "liquid" looks decent with larger particles, but they just protrude through the object even more..

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