Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 271 17-06-2015 , 06:30 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,339
Congrats Jay on the Sponsorship.

# 272 17-06-2015 , 07:37 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Murambi

# 273 18-06-2015 , 11:59 AM
Nilla's Avatar
Administrator
Join Date: Jun 2009
Location: Prague
Posts: 827
That's one scary looking dude you've got there.

Big congratulations on the sponsorship, hope it helps to move the project forwards. Happy for you. Funny thing, just noticed there's still a link in the footer here to your old Outlaws site that could do with an update. Maybe something new will come along to replace it soon.

# 274 19-06-2015 , 05:58 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Nilla.

I will be putting up a new site in the next month or two as we get through the asset build and testing via Unreal so everyone can see what we are up to. Plus podcasts as well to listen to us ramble on.

will update some more very soon

Jay

# 275 24-06-2015 , 05:35 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
Ohh podcasts you say? Nice :3. Will be meandering through this thread.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 276 24-06-2015 , 06:08 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Gen,

it will be a while yet but I'll be posting updates as regular as possible here.....

I havent been around the site for ages because of work, so getting back on it!!

Jay

# 277 21-07-2015 , 01:19 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Great Progress as always jay. I haven't touched my Maya for a few years. I think windows 10 might let me run my ancient version of Maya , but then again I should just upgrade.

# 278 21-07-2015 , 10:42 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

# 279 21-07-2015 , 01:10 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,221
Damn the unreal engine looks fantastic, as always great job.

who's your texture artist? buy that man some beer stat he / she is great.

Good luck going forward mate really hope this takes of in a big way for you.
David user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 280 21-07-2015 , 05:08 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Looking good Jay.

I'm not sure how far along the lookdev is, but the eyes seem to be missing any kind corneal refraction.


Imagination is more important than knowledge.
# 281 21-07-2015 , 10:35 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dave thanks mate. I'm the texture artist and modeller at the moment. all done in Zbrush

lots to do still with it...the character is near completion, we are just working up the clothing and a few other things. The new UE4 has new shaders for everything so will be updating again soon.

cheers
J

# 282 08-09-2015 , 10:28 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

# 283 11-09-2015 , 02:45 AM
Juanpax's Avatar
Having Fun!!!!
Join Date: May 2012
Location: Puerto Rico
Posts: 157
user added image Very nice!!

# 284 25-10-2015 , 07:29 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Wow a dev update!!

So after spending the last two months writng our own mocap facial software, building our own camera to track, heres the first major output of a character.

Im currently working on a set of facial shapes to plug into the character to refine the performance along with tongue placement and teeth as well, as in this test they are a little too far back.

https://www.youtube.com/watch?v=vvwtYz0qoJw


enjoy!!

Jay

# 285 25-10-2015 , 10:14 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Nice demo, what does your facal rig look like................dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads