Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-06-2009 , 10:54 AM
Join Date: Jul 2008
Posts: 1

Death Decay Particles

Hi, This is my first post here, and i really do need some help - I am trying to find out if<< this video -- the particle effect in it can be achieved in Maya easily and if you have any idea where I should start. I have no experience with particles so I don't know in what I am getting myself into. I am especially interested in the way particles meet and attract one another when generated in different points in space.

# 2 22-06-2009 , 03:56 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
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Well, by the look of the particle stream, it looks to me like they were most likely made with Trapcode Particular.
Once can tell by the fact that as the particles go faster they spread apart and look more like dots instead of a stream of particles.

To achieve this in Maya, search the help for Particle GOALS.

You can animate the goal object to move/wiggle a little bit with a rand() expression on its' position to give the Directional emitter stream some curves and random directional vector changes, but still have some controllable movement.

Try that as a test and let us know how that turned out for you.

PS: Will it be easier than doing it in post with Particular? Probably not, but it will be more funuser added image

Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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