Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am an old Autocad user, like in the 90s, really long time ago. When we would draw lines or even polygons we would be able to trim them back to a n edge....is there something like this in Maya to quickly and easily trim a polygon back to an edge.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off