Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 11-05-2004 , 11:26 PM
Registered User
Join Date: Apr 2004
Posts: 2

cloth_CPSolver

Hey, I'm workin on a girl wearing a kimono (kurt, if your reading maybe this sounds familiar) anywho, she has an under garment and then she wears the kimono over that, well i want the slip she's wearing to be form fitting and the kimono on he outside to be more loose, my problem is i have one cpsolver that controls both the cloth shapes. Is there a way to have two? So that i can have the solver scale of the Kimono to 25, and that of the undergarment to say like 5. The reason for my query is that when i play back the test i get both cloths going through each other, so i'd like to knoew if this is the reason, or do i have to make one of the cloths a collision object, or both, and if so how, thanks, im gonna keep fiddlin with it. In the mean while any help is greatly appreciated, and kurt is referenced because my cloth is built from the shirt tutorial that's on the site! thanks people.

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# 2 12-05-2004 , 09:22 AM
Tim_T's Avatar
Subscriber
Join Date: Oct 2003
Location: Edmonton, Alberta
Posts: 93
In the cloth menu, under simulation. You can create a second solver, then all you need to do is select the cloth go back under simulation and make sure the solver you want to use is checked for that cloth... I think this should work...

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