Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 05-11-2005 , 04:06 PM
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Really neat, Vim!

# 17 05-11-2005 , 04:13 PM
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The spring on the handle, I seem to remember it beeing fixed to the machine and not hanging loose on the handle rod, but I also seem to remember there being two of them aswell. Sorry , it's been a while since I played one. I cant remember exactly.

# 18 05-11-2005 , 04:17 PM
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nicely done, vim.
you're gonna be able to finish this in no time..
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# 19 05-11-2005 , 04:23 PM
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by your speed ull have time to put a lot of detail , perfect lighting , nice texturing and renders from criticle angels


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# 20 05-11-2005 , 04:48 PM
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The spring on the handle

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# 21 05-11-2005 , 05:09 PM
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Wow, vim, your working faAAAAAAAAAAAST

# 22 05-11-2005 , 07:09 PM
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Looking really good! Congrats!!

# 23 05-11-2005 , 07:58 PM
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Really impressive! Very fast and well done! Fortunately I didn't choose to model a pinbal machine, If I did I would felling ashamed by now!

# 24 06-11-2005 , 02:03 AM
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I'm starting inside of my pinball machine...user added image

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# 25 06-11-2005 , 02:51 AM
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Small update

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# 26 06-11-2005 , 02:51 AM
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this is the leg of my pinball machine

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Last edited by vim; 06-11-2005 at 03:34 AM.
# 27 06-11-2005 , 04:58 AM
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It'd be cool, once it's all done, if you can figure out the dynamics to make it actually function with physics. user added image

# 28 06-11-2005 , 05:39 AM
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Yes this was cool idea when its will be finisheduser added image


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# 29 06-11-2005 , 08:34 AM
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looking really good vim, gonna be highly detailed,!

# 30 06-11-2005 , 05:43 PM
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update

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