Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-07-2003 , 08:34 PM
Registered User
Join Date: Jul 2003
Location: Surrey BC
Posts: 160

skeleton problems

i just got this weird glitch today and i have no clue why it's happening.... i try to go to bind pose and it tells me i have no bind pose... at first i thought it was because of the IK handles but it was still happening after i got rid of em.... i tried creating a new skeleton in a new scene and it continued to say that =/ .... i'm not doing anything different from what i usually do.... can anyone help me out? user added image

# 2 06-07-2003 , 08:44 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
There are a couple of reasons you're getting this message.

1) You have not bound the skeleton to a mesh.

2) You have keyframes or other animation data on the skeleton.

Both of these will generate that error message.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 3 06-07-2003 , 09:42 PM
Registered User
Join Date: Jul 2003
Location: Surrey BC
Posts: 160
thanks i got it fixed user added image... now only if someone would help me with my hair problem user added image :bgreen:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads