Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-02-2005 , 07:37 PM
Zombra's Avatar
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Join Date: Feb 2003
Location: Montreal, Canada
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Rendering Problem

I have a little problem when it comes to rendering the image.
In the Render Globals, I've set everything as Production Quality, using raytracing, etc, etc.
But the final image is not accurate. Curved surfaces don't look smooth as I would like them to be. They look like polygonal surfaces.
I tried rebuilding the surfaces with more spans but the final rendered image still not smooth.

What can I do about it?


Thank you very much

# 2 15-02-2005 , 10:17 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
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select the nurbs object and bring up the attribute editor, go to tessellation and increase the curvature tolerance to high quality.
this should help.

# 3 16-02-2005 , 11:41 PM
Zombra's Avatar
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Join Date: Feb 2003
Location: Montreal, Canada
Posts: 31
Thank you very much I will try it right away
user added image

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