Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 05-11-2002 , 08:24 AM
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Metal Stuff...

Just had fun with MR and Raytracing -)


Klaus Stangl
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# 2 05-11-2002 , 08:41 AM
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Hey, That looks Awesome!
Good work, keep it up!

Any chance of knowing the Render Time?

# 3 05-11-2002 , 09:01 AM
Kevin
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wow, great effects there klaus, did you make up the materials or find somewhere else?

awesome mate

# 4 05-11-2002 , 09:08 AM
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All materials are based on simple Blinns with some Ramps and Sampler Infos...
background is based on an real Photo with motion blur.
Lightning is just "some" (around 6) Directional Lights.
-Klaus


Klaus Stangl
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# 5 05-11-2002 , 09:11 AM
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Rendering rime was around 6 hours with 1280 pixels...
I rendered additional Masks for all Objects. Base rendering had no Motionblur and this little Glow effect...
Motionblur and Raytracing isn't a good combination -)


Klaus Stangl
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# 6 05-11-2002 , 11:45 AM
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wow
well least it looks great and you can use it as long as you want
congrats

# 7 05-11-2002 , 11:46 AM
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Image saved to my HDD user added image


I do not support Bush! Nor Saddam! Long live UN!
# 8 05-11-2002 , 01:48 PM
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Sweet, keep up the great work.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 9 06-11-2002 , 05:07 PM
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After color correction and post...


Klaus Stangl
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# 10 18-11-2002 , 10:46 PM
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i wonder what everybodys going to type in the address bar on their internet explorer. this is good stuff maybe ill do something good enough to post one day. user added image

# 11 18-11-2002 , 10:59 PM
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looks great man.. :p

# 12 20-11-2002 , 06:43 PM
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cool... i am puzzled... maybe you can take it the how i did it lounge

# 13 29-11-2002 , 10:40 AM
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I'll try to write a short making of when I've more time!!
Thank's for compliments -)


Klaus Stangl
inferno*&Maya
www.worldofmaya.com
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