Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-02-2003 , 05:06 AM
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Join Date: Feb 2003
Posts: 3

Game Character: Nolan Ryan

user added image

This is my first low poly game character and I rigged him for a short animated sequence. The sequence and texture map can be viewed at my site if you are interested. I learned a lot from building him and it was a lot of fun.

www.hauser3d.com

# 2 25-02-2003 , 04:26 AM
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Hey hauser33... this is awesome. It looks great for a game character, and 3500 polys is not that much user added image. Good job, and keep it up.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 3 01-03-2003 , 06:14 PM
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Join Date: Mar 2003
Posts: 1
hey you did a great job on your game character. keep it up

# 4 03-03-2003 , 12:42 AM
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Join Date: Feb 2003
Location: Pakistan
Posts: 106
Very good job dude...nice work..keep it up buddy!user added image

# 5 05-03-2003 , 01:08 AM
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Join Date: Sep 2002
Posts: 69

Originally posted by M
Hey hauser33... this is awesome. It looks great for a game character, and 3500 polys is not that much user added image. Good job, and keep it up.

And I remember when you had to stay under 100.


I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.
-Bilbo Baggins
# 6 21-03-2003 , 07:26 PM
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Join Date: Mar 2003
Posts: 2

Keep going

Very good job, I'm a begginer in the 3D world and this kind of work it's very helpfull.

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