Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-09-2007 , 01:55 AM
Registered User
Join Date: May 2005
Location: germany
Posts: 3

Problem with imported DXF/DWG Geomentry

Hey,

I've got Maya 8.5 and I've imported a 3D-geometries from ArchiCAD/AutoCAD as DXF/DWG. The whole mesh consists of triangles. Thats not the prob at all. It looks like it is a bit deformed.
There's also a new default shader (green). If I try to use my own shaders the pollies went transparent.

I've just tried to quandrangulate but the problem stays.

Can anybody help please?

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# 2 16-09-2007 , 04:27 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Maybe the model hasn't got any uv's or Maya doesn't know how to applie them on a 3d model.
Select the model and go to create uv's in the polygon menu set and click on automatic mapping.

# 3 17-09-2007 , 01:00 AM
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Join Date: May 2005
Location: germany
Posts: 3
Yeah, it worked. Thanks.

But there are still these ugly deformations on the surface. Do you've got an idea how to correct this simply ? Or is it to complex?

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# 4 17-09-2007 , 02:07 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Laying out uv's can be quite a tedious task and to my personal experience it isn't easy.
In the create uv's menu in the polygon preset there are a lot of projectionmethods available to you.
If your model lines up with the x-y-z axis i would rather use planar projections instead of automatic mapping(i only said it to you to look if it would work).
Select the faces along the x -axis and do a planarproject along x.
Repeat the same for y and z -axis.
I recommend using a texture with numbers so you can look if textures are stretched or flipped.
If you need further instruction on laying out uv's i would recommend first of all press f1 while your in maya, second i would suggest that you buy a book on texturing or third download a tutorial here or elsewhere on the internet on texturing.
I wish you the best of luck mateuser added image
(ps i've attached an image that you can use as a texture for laying out uv's)

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# 5 17-09-2007 , 02:30 AM
Jr.Who
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Try hardening the faces. Go to Normals>Soft/Harden>Options and click All Hard.
user added image

# 6 18-09-2007 , 09:48 PM
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Join Date: May 2005
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Thanks a lot.

I tried both in combination and it worked.

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