|08-07-2012, 11:29 AM||#1|
Join Date: Sep 2011
Hi res hard surface modeling and normal mappig techniques thread;
Hi, i am planning to start a project to learn more about the hi res modelling and normal mapping techniques. I thought it would be nice to start a thread where people share their techniques and such.
I am having some problems while trying to get what i need while modelling for normal mapping. I have seen some tutorials but still, they are fast in time like 4X and can't see what exactly the mentor is doing.
Here's a hi res weap modeling from Tor Frick in his vimeo channel;
Scifi Rifle Modelling - part1 on Vimeo
And here is another one for modular environment;
3D modelling on Vimeo
Vitaly Bulgarov on next gen characters;
Character Design and Modeling for Next-Gen Games - YouTube
I want to start with working edges. Here's a question; What should be the right understanding for working with local extrusions and adding extra local edges for sharpening edges in subdiv meshes.
A basic mesh i did. On the 3rd one , say i just want to sharpen the bottem extrusion's edges and leave the top one round.. If i add an edge along the extrusions side, the one on the top also gets hardened. How should i edit my extrusions and edges for spesific parts of the model?
|08-07-2012, 02:04 PM||#2|
The thin red line
Join Date: Aug 2009
I think the trouble you are going to have is you will create a flat edge on a rounded surface, you need to increase the number of divisions on you cylinder to say 30 or 60 then for 30 select 3 faces to extrude (6 for 60)...........dave
Avatar Challenge Winner 2010
Last edited by daverave : 08-07-2012 at 06:12 PM.
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