Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 25-10-2008 , 02:36 AM
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hey sicky you run out of paint lol
i could email you some studio render tuts if you want to see what your model would look like in the end

# 32 25-10-2008 , 02:57 AM
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its sposed to be pearlesent lol thats why its diffrent as camera changes , you can hit me up on msn @ scratch_face@hotmail.comuser added image

# 33 25-10-2008 , 08:27 AM
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not sure about the color, but the model is looking nice so far.

# 34 25-10-2008 , 09:18 AM
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thanks dude as allways with this post still plenty of work to be done probs do a bit more tomrow user added image

# 35 26-10-2008 , 07:25 AM
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gettin annoyed now with this lol i dont know why i didnt notice this sooner as in the start of this project or why no one pointed it out lol.

turns out that the prints for this are wrong,

not that they dont fit lets face it its hard to find prints that fit perfectly and match up but no these prints are not from the same car altho bits from same evo but but not model

theses a hint of fq400 and the original mr which these blue prints fit none of annoying yes but this is learnable.

with help from acid *ty m8y* has hooked me up with some blueprints that are correct lol (all panels lol ) unfortunaly these are evo 9s so another spammy thread from yours truly sorry admins.

however im not starting a new thread *sigh of relief* im just gonna continue this does however give me the opertunity to take my time make sure things are correct and clean so heres the new one lol

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# 36 26-10-2008 , 09:02 PM
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sorry about that well the upside is this car will look much better than when you started it out since you know how to tackle some of its problems.......

# 37 26-10-2008 , 11:13 PM
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yeah gives me a chance to work it out right now.
also its handy to have the right model lol so ive got some good refrences also anyone thats intrested
serious wheels has some realy good refs high quality aswell incase anyone wanted to know : ))

# 38 29-10-2008 , 05:30 PM
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well its been awhile not had much time or just the sheer amoount of restarts ive done :/ heres a few screenys still loads of work to be done but im happyish with its progress so far few corners that need rounding off etc etc
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# 39 29-10-2008 , 05:55 PM
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looks nice and clean.

A tip for hard surface modelling. Dont be scared seperating surfaces. What in real life is seperated you can do the same in modelling.

This will keep your overal wireframe clean.

But your new work looks very nice so far.

# 40 29-10-2008 , 05:57 PM
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thanks very much user added image aiko , yeah im just tryin to follow refs at the mo its a bit of a bitch but acids been kind enough to tutor me along n give me loads of advice n tips so user added image big shout out to the acid man

# 41 29-10-2008 , 06:45 PM
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wire wire....!!!?!
but im liking the hood so far

# 42 29-10-2008 , 07:46 PM
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did a bit of work on the door decided to build it a little diffrently this time
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wires lol
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# 43 29-10-2008 , 11:14 PM
Acid44
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dude, you need to fix the flow still :p

# 44 29-10-2008 , 11:58 PM
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still at the begginer stages so not much to say about the model just iron out the model at the bottom of the bumper and it should be good

# 45 30-10-2008 , 04:06 PM
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Originally posted by murambi
still at the begginer stages so not much to say about the model just iron out the model at the bottom of the bumper and it should be good

im gonna finish modeling then tweak as i go around to finish it off

Originally posted by acid44 dude, you need to fix the flow still

sack the flow it looks good to me lol

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