Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-04-2003 , 11:40 AM
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Spitfire

Ok starting something new a WWII Spitfire user added image

# 2 28-04-2003 , 11:47 AM
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Very promising!
Press on.

# 3 29-04-2003 , 11:39 AM
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done some more ..

# 4 30-04-2003 , 11:57 AM
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added a simple crater:

# 5 30-04-2003 , 06:48 PM
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mumbojumbo looking very good..hell know its great work :banana:


P4 3.2 ATI 9800xt 256. 1gb ram 19"lcd ..
# 6 01-05-2003 , 11:53 AM
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ok doing more

# 7 01-05-2003 , 12:05 PM
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Very cool. Are you using instancing two make it symetrical???


It's Dr. Know, Not Darknow
# 8 01-05-2003 , 12:07 PM
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nah i model 1 half of the plane and then mirror it and connect border edges works well


Thanks for wasting your time reading this line.
# 9 04-05-2003 , 11:41 AM
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hey mumbo looks cool I like the clouds too..


Alpha Gamma Sygma.
# 10 04-05-2003 , 11:56 AM
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cheers anita user added image


Thanks for wasting your time reading this line.
# 11 04-05-2003 , 12:05 PM
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hey, great model. user added image

*EagleKing is going to play a bit Battlefield 1942

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