This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Im working on one with a tutorial that was made for milkshape3d, all was going well till i hit the shoulder thing witch has little holes though it. I have no idea ho to accomplish this in maya.
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