This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
from the side he looks ok. only maybe pull the nose higher - not the tip, but where the nose hits the skin above lips.
the other views look a bit off. the eyes are too small and too far apart, if you ask me. the cheeks are a bit too round - maybe squashing them in a bit would help.
but then you probably need search long enough and find exactly that head on a living human :p
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