Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-06-2005 , 07:54 PM
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6 leg worm animation

I modeled this guy (see attached) recently and I would like to animata a simple run cycle. Any ideas on how to animate a 6 leg character?

Thanks!

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# 2 14-06-2005 , 08:28 PM
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Sorry cant help, but nice work so far. Thats all I have to say.

# 3 14-06-2005 , 08:31 PM
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Try to have him waddle, with 3 legs on one side moving forward and then the other 3 on the other side. Make it look like a duck walk though, moving from side to side. user added image


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# 4 14-06-2005 , 08:40 PM
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Hehe, that could actually look "cute". Thx SB

# 5 14-06-2005 , 09:23 PM
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I'm thinking either a sort of accordian motion, where the legs move in left right pairs in sequence or an alternating tripod motion, with the fore and aft legs on one side moving in unison with the middle leg of the other side.



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Last edited by mhcannon; 15-06-2005 at 04:27 PM.
# 6 15-06-2005 , 08:47 AM
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treat him as an insect, then try find some ref material of an insect walking,
that should put you in the right direction

Dae


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# 7 16-06-2005 , 08:44 PM
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Check out "Mr Waternoose" from Monsters Inc. His the boss of "Monsters Inc" company. He had a similar leg setup so it should make good reference.


Yeah, but no but yeah but no....
# 8 27-06-2005 , 01:06 AM
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Did you decide an idea for his strut yet? user added image


Nobody felt like avenging your death. Sorry.
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