Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-08-2003 , 07:40 PM
Stephen's Avatar
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WW1 battle field-recreation..

HI all,
I have been given a job to do and I need to create a battle field from photos of the first world war. But it has to have some kind of solid body dynamics because it needs to be exported and given to some programer to do their bit in director. (I know Max can do this no problem with its havok dynamics).

The question is what format in maya can do this??? how does one create interactive scenes to be exported for Director? If I cant do it maybe some one out there can. Let me know if your interested in helping with this job, maybe your a MAX dude and knows all about Havok dynamics, I could give you the maya file then you can do your bit.

cheers for any help.

# 2 04-08-2003 , 08:22 AM
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Maya Real Time Author did have a physics engine i think, but i don't know if Alias|Wavefront support it anymore, i think they stopped making it.

# 3 12-08-2003 , 12:44 AM
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That was my answer as well, and I've not had much experience with game-engine output, so maybe yo could PM Mike (mtmkinley) as he works for a game company, and maybe he could ask some of his buds at work how they do it.

Good luck, and sorry we couldn't help you at the moment.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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