This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm making my own spitfire and i have one question.
How did you model the exhaust pipes in the front of the airplane?
I'm using the same technique as you usally do(poly ---> subD) and have practicly modelled the whole plane but i'm not sure of how to model the exhaustsystem.
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