Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-05-2020 , 07:01 PM
will2power's Avatar
Will W.
Join Date: Nov 2015
Location: Petersburg, VA
Posts: 3

Is there a way to keep the control vertex of a curve visible?

I'm working with some curves that I'm using to warp some meshes. I use the control vertex of the curve to help reposition everything, which works well. The trouble comes when I select something else. If I want to go back to that curve, the control points are not visible any longer and I have to try and find the curve and then right click on it to switch it back to control vertex mode. Is there a way to make it so that curve control points are visible by default and remain visible if you unselect the curve?

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