Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-04-2020 , 11:07 AM
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Maya: HIK joint not rotating after the control rig created

Hey guys,

I’ve run into an issue with my HumanIK rig. The point is my head joint stops rotating after the neck joint when I assign the control rig. It rotates fine before the skin binding and also after it. But as soon as I create the controls rig, the head joint no longer follows the neck.

I’ve tried to demonstrate this in my screencast attached, please see below.

If anyone could give me a hand with what I’m doing wrong, I’d be more than happy, really! Thank you.
https://imgur.com/a/Qq7RBrn

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