Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-01-2008 , 04:31 AM
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chibi solid snake!!!!!!!!!!!

hi

i finaly got my laptop back and decided to model solid snake from you've guest it Metal Gear,

Rather then copy the character exactly i went for a more cartoony look,

all comments welcome

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# 2 21-01-2008 , 05:26 AM
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Wow, that is really 'Chibi'

He's like the snake of the Umpa-Lumpa world user added image

The modeling looks pretty solid, so theres no crits from me.

Nice work!


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# 3 21-01-2008 , 05:38 AM
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wireframe pics,

he looks a little too "squashed" i might lengthen him a bit

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# 4 21-01-2008 , 06:25 AM
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AN INTRESTING take on it
it is a tad squashed
looks good

# 5 21-01-2008 , 08:18 AM
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i don't think he looks TOO squished, i think his body might be too wide... chibi is usually large head small body, his head might be a little squished vertically, but i think if you narrowed the body horizontally it might look ok


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# 6 21-01-2008 , 06:54 PM
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