Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-09-2006 , 06:20 AM
cut_the_krab's Avatar
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Join Date: Jul 2006
Location: Rotterdam, Holland
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:::VENTILATOR:::

I need some help making a vent. It's to incorporate in my assault mech.
Anyone any ideas to make one of these like in a gifffie?

Thx.
M.


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# 2 23-09-2006 , 06:42 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
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well with the kind i'm thinking of it would take longer to explain than to make... i'd take a cylinder, select half the verts (from top to bottom, with half of each cap selected but not the middle vertex from each), offset them a unit or so, then rotate it so it's at a 45 degree angle, duplicate the hell out of it, and then offset each about half a unit or so... the end result would look almost like a set of blinds... is this the kind of vent you have in mind? (making the frame all depends on the shape you want your vent to be so i won't go into too much detail besides making a curve, duplicating it and scaling the duplicate larger, making a loft between the two, and then making an extude using the larger of the curves so it's got depth)


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