SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / texture reference objects and subdivs

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
07-04-2004, 11:10 AM   #1
JulianBT
Registered User
 
Join Date: Nov 2002
Posts: 36
texture reference objects and subdivs
Hi All,

I posted this one to the Effects and Textures forum, but no-one had an answer, so I thought you might be able to help me here.

I'm working on a character whose head is made up of two surfaces. One is a NURBS and the other is a SubDiv. They are textured with the same shader which uses the procedural cloud texture, and I don't want to convert it to a file texture if I can avoid it.

I have made a separate texture reference object for both surfaces.

When the NURBS surface moves or deforms, the texture moves with it as it should, but when the SubDiv moves or deforms, the texture stays put, so the surface moves through the texture as though there were no reference object present.

As the rest of the model is NURBS, and behaves as I expected, I assume there is something different about using texture reference objects with SubDivs.

Can anyone help me out?

Many thanks.

Julian
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Separate Subdivs To Their Own Objects and Convert to Polygons Cnotey Maya Basics & Newbie Lounge 3 16-11-2011 08:05 AM
Texture Reference Objects and SubDivs JulianBT Maya Materials & Textures 0 01-04-2004 03:37 PM