Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-05-2004 , 07:02 AM
foo1971's Avatar
Subscriber
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66

German u-boat

Still at early stages , with the cannon to be completed and dynamic wire running from the connin tower to the front and back

Attached Thumbnails
# 2 02-05-2004 , 11:39 AM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
I like the texture on the boat but If you are going for the realistic scene ? It just doesn't look right to me....

first.. the boatfront is too high! I think you will never be able to see such a low point off the boatfront because the boat will dance with the waves and therefor the front will go down...more in the sea....
second...the sea..does look real...but it still has a plastic look..

I like the scene tough! the foge, big waves, rusty ship...keep on going!

btw... if you are in your early stages ? how come you place it in finischedforum ?


...
# 3 02-05-2004 , 05:24 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Yeah..nice texturing...Looks great so far!



-------------------------------------------
# 4 02-05-2004 , 05:31 PM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
like the model, but yes - scene sucks user added image ...

but model very nice !

i would understand the "early stages" that the scene doesn´ t matter anyway

# 5 03-05-2004 , 03:52 AM
foo1971's Avatar
Subscriber
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66
thx for the replies fellas
im new to this site and i just stuffed up
lol
will not do again though
8meg bmp unwrapped on the hull, it looks good in other renders, just a test render at the moment i spose, i have a spit fire that still needs some modellling and then texturing and rigging.
The spitfire will come accross the u-boat at sea and have a sortie with the sub.
All for my show reel for this year

# 6 03-05-2004 , 10:50 AM
ZaGeTo's Avatar
Registered User
Join Date: May 2004
Location: Sweden
Posts: 4
wow man i would give you 9 of 10!! i would give you 1 more if you do a nice sky with lightning and so!
But nice work =)


oh....
Im a DeMoN called illidian.
# 7 03-05-2004 , 03:38 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Nice model user added image

# 8 04-05-2004 , 09:30 PM
DrRobotnik's Avatar
Registered User
Join Date: Mar 2004
Location: UK
Posts: 352
ooooh very nice! Ocean looks great.

# 9 11-05-2004 , 02:41 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

8meg bmp unwrapped on the hull

please tell me you're kidding user added image you're not using a bmp for a texture right?

Apart from that if you start adding little details like ropes ect it will be very cool then you can work on the scne itself.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 10 15-05-2004 , 08:10 AM
foo1971's Avatar
Subscriber
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66

texture issues

Thx for the post , Ive always seen in tutorials to use bmp , so I hadnt really though too much about the file type.
I havent really ever used tiffs or tga for colour/difuse as ive always used them in regards to their alpha channel for transparency.
Any feed back on file types that are best to use in maya will be greatly appreciated and heeded, as Im a keen learner .

Once again many thx

Benuser added image user added image

# 11 18-05-2004 , 09:54 AM
Subscriber
Join Date: May 2003
Location: Virginia
Posts: 8

Re: texture issues

Originally posted by foo1971
Thx for the post , Ive always seen in tutorials to use bmp , so I hadnt really though too much about the file type.
I havent really ever used tiffs or tga for colour/difuse as ive always used them in regards to their alpha channel for transparency.
Any feed back on file types that are best to use in maya will be greatly appreciated and heeded, as Im a keen learner .

Once again many thx

Benuser added image user added image

I typically use TGA files for most things. It's flexible enough to create either 24 or 32bit files (for alphas)


You can teach to ignorance, but you have to slap out stupidity.
# 12 18-05-2004 , 01:29 PM
Techi's Avatar
Registered User
Join Date: May 2004
Location: Dudley, UK
Posts: 11
lol forgot my coment.

i realy love the boat - but with the ocean looking the way it does it kinda looks like computer game graphics (which isnt a bad thing), you could do with making it look like its a bit rough, it sort of reminds me of mint kitkat wrappers, but again the boat is awsome.

i have always read to use bmp too untill you are happy then convert the file type. altgough tiff has been mentioned also, but can have the same file size problem.



Last edited by Techi; 18-05-2004 at 01:31 PM.
# 13 20-05-2004 , 02:10 PM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
Just two crits,
one: nothing is wrong with the U-boat (just a few thing missing ie: big gun on the bow, ropes and cables that sort of thing, these can be added later anyway), all thats wrong is that it is sitting to high in the water.

two: if ocean doesn't look deep enough to fix this just change the primary colour to a darker marine blue colour, there is also to much specularity on the waves.

good luck with that spitfire and the rest of the scene.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 14 22-05-2004 , 09:14 AM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
The thing that really stands out to me is the bow is too high in the water.

EDIT: - For such a stormy sea the water looks very clear and i think it would look better if it was a bit darker.

Also aswell as the big waves how about some smaller waves licking the side of the hull.


Last edited by ckyuk; 22-05-2004 at 09:20 AM.
# 15 29-05-2004 , 11:59 AM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Foo1971, will you let a spitfire take off by such a weather ?


Today man, tomorrow bird...i already have the plumage

Last edited by septentrio; 29-05-2004 at 12:39 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads