This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
ok dont know if this question has been asked before but i see lighting in games and they look damn realistic nowadays and this is all in REAL TIME. ok i know their lighting engine cannot produce the same quality of work as say mental ray but its almost comparable. So why does mental ray and the rest take so long to render such scenes ?
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