Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-07-2010 , 11:11 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17

Pilot girl tut

Hi all,

I started the Pilot girl tutorial over the weekend. I've never done a humanoid model before so this should be interesting. The shots below is what I've achieved after part six. I'll take a break from the head for now and start on the body.

Attached Thumbnails
# 2 06-07-2010 , 11:13 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
And the poly.

Attached Thumbnails
# 3 07-07-2010 , 06:04 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
I havent touched a human yet myself..so I cant advise BUT I tell you what, the lines look nice and neat mate...thats half the battle won

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 07-07-2010 , 07:01 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Whats the back of the head like? it looks like it goes to a point on a sphere, if it does it needs sorting out.


"No pressure, no diamonds" Thomas Carlyle
# 5 07-07-2010 , 08:52 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
The angle of the screenshot probably makes it look worse than it is. It's a little barren in poly form around the back, but the sub d on the right looks ok i think

Attached Thumbnails
# 6 08-07-2010 , 07:39 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You want to try to get rid of the polys going to a point and "cube it off" so to speak. So the back looks more like this. You can get strange "pointing" and render artifacts keeping like that when rendering.

Attached Thumbnails

"No pressure, no diamonds" Thomas Carlyle
# 7 08-07-2010 , 10:45 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
gster,

please dont tell me you did that in a flash??? I will cry!!!

You are right but..thats how I used to do shapes and it didnt work out well mack. Unless the tut is doing it that way?? I have 2 tuts on heads and both seem to start with the vertical lines like gsters.

Im interested here mate..how did the tut do it??

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 08-07-2010 , 01:30 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300


"No pressure, no diamonds" Thomas Carlyle
# 9 08-07-2010 , 08:43 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
Thanks for the responses guys. I've followed Kurt's tutorial fairly closely. The head was made with a nurbs sphere to start with which was then rotated so that the bottom point was were the mouth would be, and the top point were you see it in the picture. The nurbs was converted to a poly and then back and forth between the poly and sub d to add detail.

Latest update below;

Attached Thumbnails
# 10 10-07-2010 , 12:42 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
Just a few updates user added image

Attached Thumbnails
# 11 10-07-2010 , 12:44 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
The boots;

Attached Thumbnails
# 12 10-07-2010 , 12:47 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
Full body;

Attached Thumbnails
# 13 10-07-2010 , 01:17 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
You using ref images mate???


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 14 10-07-2010 , 04:46 PM
mackerjack's Avatar
Subscriber
Join Date: Aug 2006
Location: Dublin, Ireland
Posts: 17
I am using the ref images provided but to be honest I'm not sticking to them 100% in terms of proportion but I'm not too far off either.
This is the latest image. The boots need more work around the heel and I'll finish the hands / gloves when the coat is made.

Attached Thumbnails
# 15 11-07-2010 , 04:04 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
hey hope you will treat your model to some z

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads