Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-07-2003 , 10:01 PM
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Stretched textures

whats the best way to fix Stretched textures on a model?

# 2 03-07-2003 , 10:35 PM
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- TwEeK
# 3 04-07-2003 , 02:41 AM
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Thanks for the reply but I think it have to work with it in the UV projection editor, But got to learn how to use it.

# 4 04-07-2003 , 03:52 AM
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Well, if it's just a little stretch, you might only have to make subtle changes to the uv's. If it's a major stretch, I would consider laying out the uv's. If you choose EditPolygons>Texture> you'll see several mapping commands. You can map several faces at a time or the whole thing. It really depends on what the geometry on your model looks like. I would suggest going through several uv mapping tutorials to get the basics down as uv's are a bit confusing at first. You have the type of mapping, your uv shells, specific ways to move shells, you can sew uv edges together, etc, etc.

Alias|Wavefront has a uv texture DVD out. It's extremely boring and the resolution is absolutely horrible, but it deffinetly teaches you a lot about uv's.

# 5 04-07-2003 , 04:16 AM
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cool thanks for the info....user added image

# 6 04-07-2003 , 08:14 AM
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The best way is to lay uv`s out.

# 7 04-07-2003 , 08:50 AM
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user added image


heres a shot with the problem

# 8 04-07-2003 , 09:20 AM
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yep! press F1 and learn about the uvs mate.... there sooo important.

The dino tut is going to cover uvs in the near future to dude, but the bunny head one already does

# 9 04-07-2003 , 04:40 PM
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Yea I just downloaded it the bunny head the other day, havent had a chance to go all the way through it just yet, but it look grate,user added image the Dino is next.

# 10 05-07-2003 , 05:26 PM
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Thanks for the info guys, and an update in the WIP forum coming soonuser added image

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