This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
did you use a reference image to make these? what was your model process? I am planning on modeling a guitar soon so I would wanna know the best way to do it.... I like your work by the way
Yeah i used a reference image to model these guitars. I have used polygonal cubes , Nubs Curves and the extrude function of the NURBS curves to model the string. Majority of these are modelled using Polygonal cubes. Thankyou the responses. As DjBlazer said i will have a look into texturing of the main body. But planar mapping and all is the area i haven't reached. I will bring on shadows. Thankyou
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