Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-09-2017 , 04:36 PM
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Join Date: Mar 2014
Posts: 2

Smoke

Hi people!

I am working with a fluid emitter to create smoke.

This is what I got after lots of testing to achieve the density and movement that I needed.
see attached files p1

But there is one thing I can not get: the way the smoke appears. I need it to start very thin and get thicker after a while, like this

see attached files p2

I have tried using a polygon to shape it somehow, but I think its not possible in that way.

Any ideas? user added image

Attached Thumbnails
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