Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 15-10-2009 , 12:21 PM
daverave's Avatar
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mirror problem

Hi
when mirroring I get a offset, any idears what has caused this? dave

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# 2 15-10-2009 , 12:30 PM
honestdom's Avatar
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maybe try reseting your tool... you could just put 0 in the channel for now.

# 3 15-10-2009 , 01:15 PM
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The reason you have pivot values for x, y, and z is because your mesh has transform values of x, y, and z (values other than 0). The only reason I can think of for your mesh having a gap like that is that you have at least 1 vert out of line.

Check the vertices along the center edge to see if one of them is not lined up with the rest.

edit: The pivot values are most likely not the reason for the gap. It's normal to have pivot values if the geomety that you are mirroring has transform values other than zero. You probably just have a stray vert or face or something. somewhere. Go to a front view and look at your geometry in wireframe mode to see if you can see anything like that before you mirror.


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Last edited by Perfecto; 15-10-2009 at 01:18 PM.
# 4 15-10-2009 , 01:43 PM
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You will probably find your meshes pivot point is out of line. Hit 'insert' on your keyboard. Then 'v' snap it to the a vertex running along the edge of your mesh. Then try the mirror operation again.

EDIT*

Looks like you have smooth mesh preview turned on. I would try switching it off and then performing the mirror operation.

Also, make sure all the verts are aligned and snapped to the x axis.


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Last edited by Mayaniac; 15-10-2009 at 01:46 PM.
# 5 15-10-2009 , 04:15 PM
daverave's Avatar
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Thanks for your help, it was two vertices out of place, im going to put this in work in progress let me know what you think as this is the first head ive done without tutorial.........thanks dave

# 6 15-10-2009 , 04:34 PM
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Mayaniac: That's a good suggestion but with the mirror geometry tool, the pivot point usually doesn't matter. I think the way it works is that if you mirror something in the X direction, then the mirror is based on the vertices farthest in the +x direction.

If you mirror in the -x direction, then the mirror is based on the vertices farthest in the -x direction rather than being based on the objects pivot. That also means the geometry doesn't have to be centered on the origin.

But that was really good thinking though


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Exceed Expectations!
# 7 15-10-2009 , 05:19 PM
Mayaniac's Avatar
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Originally posted by Perfecto
Mayaniac: That's a good suggestion but with the mirror geometry tool, the pivot point usually doesn't matter. I think the way it works is that if you mirror something in the X direction, then the mirror is based on the vertices farthest in the +x direction.

If you mirror in the -x direction, then the mirror is based on the vertices farthest in the -x direction rather than being based on the objects pivot. That also means the geometry doesn't have to be centered on the origin.

But that was really good thinking though

Ah, right. I thought he had done a duplicate special. Oh well.


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
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