Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-09-2003 , 02:32 PM
Kurt's Avatar
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Toon shader

How do you get a toon shader to hit every edge with a small black line?

I can make the shader i just dont know how to make a small black line on every edge....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 2 14-09-2003 , 02:37 PM
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Maya 4.5+ has a Ramp Shader that's useful for that. Otherwise, you'd use the Sampler Info + Blend Colors Node with a layered shader as I did with my Toon Mike character. You'd adjust it to give you that kind of line.

# 3 14-09-2003 , 02:38 PM
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Ya i used the ramp sher got all the colors ok just can get the black line to pick up the edges like in the picture


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 14-09-2003 , 02:41 PM
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You might need to layer two Ramp Shaders. One doing the black edge, the other doing color. Just change the Color Input from Light Angle to Facing Angle.

# 5 14-09-2003 , 02:42 PM
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K i'll try it


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 14-09-2003 , 02:48 PM
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