Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-09-2005 , 10:47 PM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313

frequent problem i still dont know how to fix

after i "bind skin" a skeleton to objects and move the joints a little bit, i get this funky crap that i can never get rid off. its like the compressed area of polygons that pile up and start sticking out of the surface and stuff.

here's a shot:
https://img338.imageshack.us/my.php?image=problem3mu.jpg

# 2 02-09-2005 , 11:34 PM
BMS's Avatar
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Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Post a wire of it prior to moving any joints, I'm guessing the issue is mesh related.

# 3 03-09-2005 , 06:15 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
It looks like you need to paint wieght to your vertices.
Look up painting wieght in the help files , but basically each vert has to be influenced by a perticular joint and you have to make sure that each vertices is influenced by the right joint to give you the correct deformation.

I believe Mike Mckinley has a tutorial demonstrating this at his site
https://www.mtmckinley.net/

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