Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-07-2007 , 08:51 AM
Tammy's Avatar
Registered User
Join Date: Apr 2007
Posts: 32

Is there a way to generate textures?

Hi, i'm back again. Here's my question.

First of all, I have a model of a character I made in Maya Unlimited 8.0. Is there a way to generate a colored texture or colored UVmap (in bitmap format) from the materials and/or shaders that I have applied to the model?

If so, could someone show me how, please?

Note: I have already tried the Transfer maps menu item under Lighting and Shading in the Rendering menu set. If using the transfer maps tool is the only way, could someone show me how to use it, please?

Thank You in advance,
-Tammy

# 2 31-07-2007 , 11:31 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Hi I believe if you go to the Hypershade and select your shader then under the edit menu select convert to file Texture should do the trick.




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