Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-09-2007 , 10:47 AM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

I wasnt sure if i was up for this mths challenge because of the limited time i've got, anyways i will have to wait and c if am able to get somewere with it . attached is an unpleasant skecth of wat i intend to do,

Attached Thumbnails
# 2 17-09-2007 , 11:30 AM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/octChallenge

first stage of my entry any comments will be welcomed

Attached Thumbnails
# 3 17-09-2007 , 03:36 PM
Acid44
Guest
Posts: n/a
looks great so far man keep up the good workuser added image

# 4 17-09-2007 , 05:04 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
cool start, keep going user added image

# 5 21-09-2007 , 09:42 PM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/octChallenge

thanks gys well i have done abit more since the last and any comments will be welcomed am think of creating some vines around the structures any ideas to achive that pls

Attached Thumbnails
# 6 21-09-2007 , 11:29 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Hey great start there,(and welcome to texture hell-LOL-)

You can use paint fx to make vines along some of the pillars, or a layered texture but i would not use that on something that close to the camera.

I would also like to suggest that you brake down some pillars and fix the arc because that is looking jagged.

Keep it up

user added image

# 7 22-09-2007 , 04:08 AM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

hey thanks mastone say no more am already thinkin of texture hell already and am not even half way done yet....as per the pillers am not sure wat you meant by breaking it down if you can explain abit more. the arc is still a poly and i intend to convert to subD or smooth . thanks for the advise

# 8 22-09-2007 , 06:24 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
At the moment al your pillars are whole(as in one piece) so if you want to make it look like a ruin i would suggest that you demolish some pillars to give it a decayed look.

# 9 22-09-2007 , 04:58 PM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

Thanks mastone i have started on dreaking up the pillers and will be posting soon

# 10 23-09-2007 , 03:22 AM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

an update need some comments and advise at this point

Attached Thumbnails
# 11 07-10-2007 , 06:59 PM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

hi ppls this is an update so far i havent been able to make quick progress but hpfull i should be able to make the deadline date. am still not sure about the landscape ive got on at the momment any ideas or comment will be helpful
user added image

Attached Thumbnails
# 12 08-10-2007 , 07:59 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

A piece of advice

*I think you should go on with the one on 23-09-2007. It looks much better.
*the 2 pillars to the right are just standing there with no purpose. I think you should either break/remove/replace them with smth else.
*I think you should also create a ceiling for the whole thing to make it look like it's an interior of some structure, for some reasons:
- You won't have to texture the outdoor
- It will look great if you break a part of the ceiling and let some light flow through.
---If you follow this Idea you can attach/continue the semi-arc
on the top-right to a ceiling and create a door between the two pillars on the left(under the arc).
I'm just a noob in Maya but I think you've done a great job.
Good-luck. And I hope you get to finish it on time,
Benny

EDIT: btw, good job with the vase on 07-10-2007 versionuser added image


Last edited by BennyK; 08-10-2007 at 08:02 AM.
# 13 08-10-2007 , 11:14 AM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

thanks for the advise Benny, very good ideas . ill give it a go as i like the idea of the light comming tho the ceiling and interior bit.

Am with you on the idea and def will try it out

cheers once again

# 14 09-10-2007 , 03:53 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
oh wow.. don't know how i missed this - very nice! user added image

definitely agree that you should go with the composition from the 23rd - it was looking very cool - just needs something to the left to balance it out.

# 15 10-10-2007 , 02:12 PM
semeon's Avatar
Subscriber
Join Date: Jul 2005
Location: west midlands
Posts: 75

sept/oct challenge

thanks Arran

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads