Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-02-2016 , 06:07 PM
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Join Date: Feb 2016
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Pivot Point Problem. Help pls

My problem is that every time I create a new nurbs curve whereever on space, it's object pivot point is located on the 0.0.0 point (centre of the grid). How can I change so that every new nurbs curve has its pivot point on the centre of the object? And also how can I change the default new object's pivot point so lets say for examble to appear on the base of the object or on a specific translate values?

I am trying but it seems I cant find the solution. Please help

Thank u

# 2 22-02-2016 , 03:47 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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You can certainly go Modify > Center Pivot to center the pivot on the object. I don't know if you can change that to be the default setting. You can also hit insert or hold d to enter pivot edit mode, and then you should be able to snap the pivot to the grid or the curve. Hope that helps.

# 3 27-02-2016 , 01:46 PM
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Join Date: Feb 2016
Posts: 4
You can activate curve snapping and hold D key, which enables editing pivot, and snap along curve as you wish.

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